• 3 Posts
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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Yup. Rand() chooses a random float value for each entry. By default I believe it’s anywhere between 0 and 1. So it may divide the first bill by .76, then the second by .23, then the third by 0.63, etc… So you’d end up with a completely garbage database because you can’t even undo it by multiplying all of the numbers by a set value.



  • I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.

    So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.



  • Typically speaking, you’d want to cut instead of boost. Cutting is easy; You just reduce the volume. Boosting is much more complicated, because you need to “add” signal where none exists. So boosts tend to be noisy and/or outright distorted, while cuts will maintain a clean audio signal.

    Need to boost around 2KHz? Try cutting everything else instead.









  • I’ve used it for basic coding stuff a few times, to great success. Nothing over a few dozen lines, but it’s great when you don’t want to bother looking up the specific functions and syntax for a particular language. For instance, you can have it write basic batch files for you. Then you simply double check it to make sure it’s accurate, (which is much easier than starting from scratch,) and you’re golden.





  • He explains why it’s unlisted in the first few minutes. Basically, he knows it’s too long for the regular viewer, and plans to release a condensed version later. But for the people who may be interested in a deep dive, he made the much longer unlisted version where he has the freedom to ramble and fully explain things.

    As for why it’s unlisted, it’s probably so he doesn’t get dinged by the YouTube algorithm for incomplete views. If the algorithm sees that his regular viewers are only watching the first 5 minutes of his hour long video, it’ll stop recommending his videos to them. Unlisting the video is an easy way to get around that, because only the people who are interested in it will seek it out.


  • They use Documents because it’s an easy way to ensure saves don’t persist between users. If you and a sibling both play on the same computer, you don’t necessarily want to be sharing game saves. Since the Documents folder is on a per-user basis, the saves are per-user as well. If they simply saved the games in the Program Files folder, saves would potentially persist across users. And anyone who has had a younger sibling accidentally erase all of their saves knows what a bad idea that is.


  • I always have issues with The Sims. Apparently EA uses the Documents folder for a lot of temp files. So every time I play The Sims, I get warnings from OneDrive that thousands of files were recently deleted. Because it’s creating and deleting temp files the entire time you’re playing, which are all automatically trying to sync to OneDrive.

    Given, that’s mostly an issue on EA’s side; Whatever programmer thought the Documents folder was a good spot for temp files should be dragged out back and flogged.