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Joined 8 months ago
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Cake day: November 3rd, 2023

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  • Overall, this game was kind of disappointing with relatively few good chances at goal from open play (especially compared to the other Group D match). The equalizer came from a penalty that will be sure to spark discussion going forward. At the end of the day, France looked their best when they were playing quickly and vertically. They struggled to generate chances when they couldn’t use their pace against the Polish defense. Lessons to take with them as they advance.




  • At the half:

    I tuned in about 10 minutes through the half once I grabbed some lunch. I have been watching France play through this tournament and they haven’t seemed like they particularly found their groove yet. At least, they seem a pale imitation of the French team that showed up in the World Cup. I had thought it was maybe due to Mbappe being sidelined so far. However, with him on the pitch this game, they have largely struggled to break through the Polish defense (until the last ~5 minutes or so).

    There just hasn’t been too much movement off the ball for France, creating space for their play makers to work through the Polish defense. France has looked better on the fast break than when they try to build it up because they have struggled to get through the back line of Poland after they get their lines set up. There were a couple minutes there at the end of the half where France started playing some quick give and go’s and were able to spring some players behind the back line to make the Polish goalkeeper come up with some good reflex saves.

    As for Poland, I think they should be fairly happy with their performance so far. They have mostly managed to contain some of the French play makers while having a couple good looks at goal on the break. Something to watch out for, and they almost got caught out, is that they don’t over commit forward and have things turn into a footrace toward their own goal after a turnover.

    The French team of the last five minutes of the half looked way better than the rest of what I watched, so I think they should look to emulate those quick passes and through balls to try to break through Poland as their big, lofted crosses haven’t had shown too much promise yet.



  • Happy birthday ani.social! Thanks for putting the effort into keeping the lights on as the community here has grown.

    Ani.Social was supposed to be a KBin instance

    That bit of serendipity worked out in your favor. My understanding is that kbin development has essentially stopped because of health issues with the dev. The mbin project has essentially taken up the reins as a successor still under active development.

    Automatic moderation tools

    These sound interesting, however these are admin-level tools rather than community-level. I have been saying for ages that lemmy needs more tools built in to help community moderators, but I am hopeful that they might be coming. Someday. Maybe. Hopefully? I know that sublinks is focusing a lot on this, but I haven’t heard as much from the lemmy devs.

    I host an instance of lemmy I use for testing, so I took a quick look through the documentation for these tools to maybe install and play around with them, but I think these might be a step beyond what I want to put the effort into getting set up. Thanks for the work that you do on this front. I wonder how the image filtering tool is going to deal with drawn content. The false positive rate might differ a lot compared to what is typical.




  • I have only ever used hosting providers in the US before, so I wasn’t aware of the documentation requirements for many of the EU providers. Did you have to migrate the object storage as well or was that fine to just stick to where it is as long as the pict-rs configuration and urls all point to the right place?

    I have never personally done a big migration like this for any of the services I run as I have usually just done small scale stuff that only I or some friends use. So, in the past I have often just destroyed things and rebuilt from scratch or, at most, just copy/pasted some docker volumes to a new host. It is something I have been thinking about a bit as I am now hosting more publicly facing things like the anime wiki, the image hosting frontend for the clips I post (they get saved to object storage), and @rikka@ani.social which uses an sqlite database. I found that setting up rsnapshot to do hourly snapshots of rikka’s database has actually proven very useful for debugging issues (in addition to having a backup) because I can see the history of the database that led to the current state.

    It seems like the migration is working as we made it through a Wednesday with no noticeable federation delays at all. Keep up the good work!


  • I was wondering about traffic and the regional breakdown. I had been guessing it was mostly EU/NA based on the traffic I got to clips I post to the anime community using my own domain. Cloudflare just lists the top 5 countries:

    However, I wasn’t sure if that might be influenced by the time of day I am posting them since I am on the East coast of the US. Also included in that image is how much bandwidth the cloudflare cache has saved me in the past month. Posting clips as webms means that cloudflare will cache them automatically and save me >90% of the bandwidth on my VPS (something I didn’t know to start with, but am grateful for).


  • Alright, I have been doing some poking around the grafana dashboard and noticed that about 20k activities/hour (~ 6 per second) seems to be the limit that ani.social can process coming in from lemmy.world. Whenever the activity peaks on world go over that (generally EU afternoon/NA morning), we start to lag a bit. Then, after the peak has subsided, we catch up.

    All this really seems like it is putting a pretty hard limit on how big the fediverse could actually grow without federation becoming completely impossible. I was reading up on efforts that reddthat has undertaken to improve federation from world (since they are in AUS). Their EU-based proxy seems to have worked well, but even with batching like this, federation is always going to be a lot of bandwidth and message passing between servers that just might not scale past a certain point. Anyway, I am off topic.

    In any case, the lag seems like it will be coming and going with a bit of regularity, kind of like fediverse tides.




  • The outbound federation to lemmy.world has been resolved at this point (thanks hitagi!), but the inbound federation from lemmy.world continues to be an issue. I don’t really have any insight into solutions for that as it seems it might be due to physical constraints similar to what has been plaguing the AU/NZ servers.

    Just a heads up to moderators of ani.social communities though. Because the world version of any community here is going to be a couple hours delayed (currently ~8 hours), it might make sense to have an account on world that you appoint as a mod to your community. This lets you take moderator actions on things that are in the world version of your community even before it federates over instead of having to wait hours for the spam/whatever to federate over before you can remove it.

    Tagging @MentalEdge@sopuli.xyz to let you know since you probably have some of the more active communities on the instance.




  • So, I noticed this earlier today and started lurking in some matrix channels to try to figure out what was going on. From what I can gather, there seems to be some issues with kbin spamming lemmy.world with activities (tons of up/down votes looping over and over). This led to a huge influx of database interactions that then cascaded to every other lemmy server that world federates with. This continued for some time until the world admins put in place some bans and filtering on their proxy to try to mitigate things.

    As of right now, ani.social is slowly working its way through this activity backlog. As I write this, it is about 11 hours behind world (see here).

    The root cause of kbin causing spam seems to be some kind of technical bug with kbin. The users causing the spam seem to be real humans rather than bots, but efforts to get the kbin dev’s attention to the issue have so far not been successful from what I can tell. The world admins earlier today were debating simply defederating from kbin entirely due to the problem.