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Joined 4 years ago
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Cake day: June 23rd, 2020

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  • The base game already had some pretty badly designed fights that rely on deceptive animations and timing for their difficulty, and the DLC really triples down on that. The more games they make the more bullshit the fights get. I like a challenging fight, but when you have to die to a boss 20-30 times just to see all of their attacks, and the attacks are designed to not be legible the first time you see them… It’s just not very fun game design. I think FROM is a victim of their own success and this is the inevitable result of constantly trying to one-up the last hardest flight in the series. At a certain point it stops being rewarding and just becomes a grind.


  • I mean, I definitely think it’s not ideal and there’s room for improvement and social pressure for Mozilla to change its priorities, but I also don’t think it’s any reason to abandon the project. The reality is that a modern web browser is too massive of a project for a non-commercial entity to reasonably develop and keep updated, and Mozilla is the only such entity that’s even remotely got its heart in the right place.



  • Remakes can be awesome – the recent System Shock remake is an excellent example of doing it right. The problem, as it always is, is capitalism and greed, which lead to lazy money-grabbing remakes of games that didn’t need it. Many games that get remakes should have just gotten patches – Dark Souls is a prime example of this. The remake barely looked better than the original and changed things about the gameplay, not necessarily for the better.








  • This is off the top of the dome and given more time I’d probably change this significantly, but here’s 10 of my favorites from a multitude of genres:

    • Rain World
    • Outer Wilds
    • Stephen’s Sausage Roll

    (Those are pretty firmly my top 3, all totally mindblowing experiences that surprised and awed me multiple times)

    • Spelunky 2
    • Getting Over It
    • Peaks Of Yore
    • Satisfactory
    • Dark Souls PTDE
    • Hunt: Showdown
    • Morrowind

    Honorable mentions for Guilty Gear and Tekken as series, and I have a special place in my heart for the 2000 title Sacrifice, which is my eternal top pick for a remaster/remake.



  • GitHub (since the Microsoft acquisition) is good to users because that’s their MO, it’s called Embrace, Extend, Extinguish, and the whole point is to centralize users and projects and make them dependent on the Microsoft ecosystem.

    Of course now there’s also the whole issue of Copilot, which means any code you put on GitHub could very well show up piecemeal in someone’s AI-generated code. If it wasn’t for that novel avenue of monetization, you can bet your ass GitHub would have already made the free user experience a lot shittier.