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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Over the years, I’ve become one to keep my media use as legit as possible. No judgement on anyone who doesn’t, but for a variety of reasons I have chosen to.

    For retro games, that means my process is:

    • Evercade - I’m a huge fan of the Evercade ecosystem and if a game is available there I will play it there first.
    • NSO - For games not available on Evercade, my next stop will be Switch Online.
    • Collections - If a game isn’t available on NSO, I’ll see if it’s available via a collection. Think Castlevania Collections, Arcade Archives, Namco Museums, etc. For these I’ll typically check reviews before picking it up and make sure the games play well as that’s not always a guarantee.
    • Unlicensed emulation - Only at that point will I fire up a game on my raspberry pi.

    Though honestly I can’t really be bothered to tinker with shit as much anymore these days, so often (but not always) by the time I arrive at unlicensed emulation as the solution I’ll just decide to play something else instead.






  • I guess I don’t see what the incentive would be for this, or even what it realistically means in this case.

    Do you mean like relicensing the backend and frontend with a closed source license? I don’t see what the incentive would be for that unless they wanted lemmyml to be the only instance in existence (which runs counter to it’s raison d’etre) and to make secret/proprietary/commercial extensions to it that are difficult to develop in the open.

    Or I guess unless they wanted to start charging instance admins for the honor and pleasure of running their software, which at least right now would be the quickest way to ensure nobody runs their software.



  • I guess my reaction is partially because I never see articles like this for my other hobbies and while I don’t see articles like this about video games often, I do see comments around the internet about this fairly regularly.

    I don’t hear people saying “playing board games helps me with strategizing” or “playing guitar has really improved my hand-eye coordination and playing in a band has helped my ability to cooperate with others.”

    Maybe that’s because gamers tend to feel more defensive about the hobby as it has historically been disparaged. People are more likely to picture “CoD yelling person” when they hear you play video games than they are to picture “wonderwall at parties person” when they hear you play guitar.

    But, on the other hand, D&D players and Marvel nerds seem to have largely moved on from “but it’s actually really cool and fun and not weird at all.” Maybe video game players should consider doing so as well.


  • I dunno, ‘game company commissions study to ask gamers to self-report about how gaming isn’t a waste of their time’?

    I’m in my mid 30s and have played video games my whole life. I also participate in some gaming communities online and my real-life friends are about 50/50 with regards to gaming. And if asked, yeah, I would probably self report that video games have had a positive impact on my life.

    But have they? I’m not qualified to say. I don’t have any actual data in front of me. I do know playing video games often makes me feel good, but I can say that about lots of unhealthy habits.

    Was pumping 150 hours into Tears of the Kingdom better for me than the couple weeks of workouts I skipped? Is it good that I drank more beer during that time than I normally would have?

    Would my life have been more or less improved if, instead of talking about video games online I had been practicing guitar and finding an open mic night to play at?

    Would it have been better for my mental health and hand-eye coordination instead of playing Elden Ring to have gone to Home Depot, bought some wood, and built the shelves I’ve been putting off building in the basement to ease some of our storage issues?

    If video games really were an unqualified good, would “my loser boyfriend stays up all night yelling into his headset about Overwatch/CoD/Fifa/Fortnite” be such a common stereotype?

    I’m not suggesting video games are bad (or even that the sometimes-unhealthy way I engage with them is bad), but I am suggesting that “gamers say gaming is good for them, actually” does not provide useful data for analysis or discussion.




  • The title of this post is at best misleading and at worst simply wrong. From the source that OP linked in a couple other comments here (emphasis mine throughout):

    Since the start of July, the app’s downloads have fallen by almost 30% compared to the preceding two months, according to data from app performance tracker Apptopia. … Twitter has gained usually 15 million to 30 million users a month since 2011, according to filings with the Securities and Exchange Commission. It gained just 10 million users between August and September of this year. … Visits to the web version of X, which still operates as twitter.com, fell since the start of the year, with global web traffic down 10% in August and US traffic down 15%, compared to a year ago, according to an analysis by Similarweb. … So far in September, daily users are down to 249 million, a roughly 2% decrease… Monthly users are down by about the same percentage, now at 393 million users from 398 million in July.

    That is emphatically not “loses over 30% of users in two months.” That is, though, “signs of slowing growth” and “signs of the most recent round of dramatic announcements wearing off and folks moving on with their lives” which is why Musk is doing his best to get back into the news cycle.

    Maybe OP should go ahead and update the post with a more accurate title to avoid spreading misinformation.


  • As someone without an Xbox or a PC, Starfield has very much gotten me back into NMS. Loving the last couple of updates, especially as a PSVR2 player.

    I hope I get to play Starfield some day, cause it looks like a lot of fun, but it’s not a hardware seller for me. Probably some day I’ll pick up a gaming laptop or steamdeck or something and check it out along with the other PC games I’ve been missing for the past few years.




  • Yeah, it’s not for everyone a lot of folks prefer emulation on steam decks, anbernics, retroids, pis, etc.

    The things that drew me to Evercade are:

    • Licensed emulation. Lots of folks don’t care about this, but I’m happy to pay for my media when I can. In cases of indie/homebrew releases, devs get paid which is great. In cases of retro releases, rightsholders get paid which is sometimes just someone with a piece of paper saying they own a particular IP. Which is maybe less important than paying the people who directly made a thing, but in the way our society is structured, imo it’s also important to pay people willing to keep something commercially available as long as they aren’t trying to gouge you.
    • Curated library. I mean, part of this is just because not everyone will license to Blaze so they need to pick and choose. But back in college when my roommates and I built a mame machine, or later when I was emulating on a raspberry pi. I would mostly play the same handful of games over and over again. I love that I hadn’t heard of like 70% of the Evercade library and hadn’t played like 80% of games in the library until they came out on carts. So much discovery. I also love the fact that not all the games are all-time greats - average and below average games deserve a chance to be preserved, played, and loved as well.
    • The community. I probably should have listed this first because I’m not sure if I would have gotten as into Evercade if it weren’t for the community. The folks in the discord are great. Lots of really chill and knowledgeable folks to chat games with, a few colorful characters to keep things interesting, and Blaze themselves are pretty active and transparent in the chat which is really great to see. There’s a weekly games challenge (often but not always high score related) that one of the moderators runs that has lots of us playing the same games at the same time which is always fun.

    Anyway, definitely no judgement for you wanting to enjoy games the way you want - that you are enjoying them at all is the important part. Just wanted to share a little bit about how Evercade works for me for folks who may be curious.



  • It’s always interesting when someone is like “I wish I could go back to using smaller sites/forums or try some more open/ethical platforms, but I can’t because all of my family are on Facebook.”

    Remember just 20 years ago when most of your family wasn’t anywhere on the internet and that was just fine? I recognize that I’m saying this as a semi-isolated weirdo on some relatively obscure corner of the Internet, but it’s okay to not be in constant passive contact with everyone you’ve ever met. Yeah it’s more work to keep in touch with the folks you actually care about if you can’t do so passively via Facebook, but that’s how it always was. Email exists, texts and phone calls exist, meeting up exists.

    If there are people you care about you can still keep in touch with them without using the same social media platform as them. Just like in the 90s you didn’t need to read rec.models.railroad to keep in touch with your model train loving uncle.

    I get that these connections (whatever one might say of their quality or tangibility if the interaction is just “look at picture, press like button”) are important to people and one of the positives of platforms like Facebook, but if you’re going to bemoan not being able to seek alternatives solely because the entire world isn’t switching with you, it’s important to realize that is a choice and not a requirement.


  • nromdotcom@beehaw.orgtoProgramming@programming.devIs software getting worse?
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    11 months ago

    There were lots of games back then. And many of them were as bad or worse than the shittiest shovelware and template swaps we’ve got today.

    Thing is, most people don’t remember the 200 Action Games 3 disc pack at the bottom of the bargain bin cause they sucked.

    I’m not disputing that there is more “stuff” these days by raw numbers, with the barrier to creation and distribution of games and such dramatically lowered by ubiquitous and easy to use tooling. But I bet the ratios of good games to shitty games won’t have changed too terribly much over the years.