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Joined 1 year ago
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Cake day: June 1st, 2023

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  • My thoughts on this is pretty much voiced by some of the others.

    For instance, there was a tool that could be used to repost things from a reddit user page. I’ve warned (and the dev have added the warning to the repo itself) that the tool can cause one to be banned. Now the only way I can see that working without inciting a ban is if the tool was triggered by a command, and only took one link at a time. Assuming the mods already gave permission. Something like the wiki bot I’ve seen over on reddit that posted the overview of a wiki link. However, I would rather be able to trigger it with a !wiki or something to that effect.

    The only exception I would take with this is with an automod that reminds users to include specific things in their posts…but I’m also meh about this. If people post without reading the sidebar, they’re probably not going to bother coming back and reading a comment. This issue would be better solved through other means (a reminder of the community rules in the New Post page, after choosing a community).

    The bots 100% need to have the bot tag on. No bots impersonating as people, please.

    That’s my 2¢ for now.


  • That being said, CSS frameworks are still wonderful, used right they can save a lot of time during early development by outsourcing the majority of design to the framework devs.

    That’s actually my intent with using a CSS framework. A personal project of mine reached minimum viable product statud status (phones…) recently, I included bulma, and used some of its components for stuff like menus and modals. It was definitely faster than writing everything by hand early on. But I also ended up writing my own CSS anyway, especially with the grid, which is the foundation on which my app works on (it’s a grid-based colour mixing app).

    I agree, I think CSS frameworks have a place for prototyping and we shouldn’t rely on them as a project moves towards a proper release 🤔

    Then again, some people might think the obfuscation in 20+ classes is somehow a good thing…frankly, I think it’s worse than inline styles. It’s basically obfuscated inline styles!


  • My reasons for taking notes is basically “yes” to everything you mentioned.

    Recently, my notes came in handy when I finally submitted my project as a final project for an online course I was taking. It spanned about 4 months of start and stop progress so a lot of my initial thoughts would have been lost if I hadn’t journalled about what I did on days I worked on the project.

    In my last job, I would take notes of what I’m doing by hand. Or sketch out plans of what I want to do with the internal tools I made just so I’m not wasting time or falling into the trap of feature creep.

    I also do it to practice writing.

    I’ve done most of my note taking in Obsidian.md (and I sync them with git), but sometimes I leave notes in a private Discord server if it’s something I want instant access to.







  • I can’t help but love when subreddits do this in response to the threat of removing mods if they stay private. I remember there were some that were posting “sexy” pics of John Oliver. iPhone was limited to posting “sexy” pics of Tim Cook. Working with what they have in order to continue their protests. I like it😁

    It has malicious compliance written all over it 🙃


  • If the other suggestions feel too advanced and you really rather stick with an open-source engine/toolkit, perhaps give GDevelop a try? I haven’t used it myself so I can’t personally say if it’s actually any good.

    It advertises a “no coding required” system, but from some quick peeks at their youtube tutorial videos (listed in their Learn page), it looks more like low-coding, but it doesn’t look too intense. It might be beginner-friendly enough to get you started. Once you accrue more skills and confidence, then you’re free to pick up any other engines out there that might fit your goals better.

    As for system requirement, apparently it just needs about 64-bit CPU and 1GB of RAM.

    As for dreaming way too big, it is highly recommended you start with a small project. A “toy” rather than a full-on game. Gamedev is a multi-discipline field and how wide that covers depends on how complex your game is. There is a LOT to cover. Keep your feature scope small will help prevent the project from overwhelming you and scaring you away too early in your endeavours.

    I hope that helps. Best of luck and have fun!



  • If people felt they can’t really escape an essential product from a shitty company because of cost, or even convenience, I’d understand.

    Warning: angry rant.

    But this is a video game. Playing video games is my primary hobby. I do it a lot. It’s how I spend quality time with my long-distance partner as well. But it is not essential to my life. We actually have a very viable option of not buying a product from a company helmed by evil, shitty people. It should’ve been more clear-cut.

    Ultimately, my disappointment over this runs pretty deep. I will never respect Blizzard as a company. Honestly, I had hoped that MS acquiring them would mean breaking them up and scattering the resources to different departments. The fact that I think MS is the better of the two probably says a lot about my disdain for Blizzard at this point.



  • The co-op modes are 3 vs 1 and 3 vs AI controlled boss. I only played the vs AI boss, and you all get separate boards until a specific event occurs. Then it merges and everyone gets to put their piece anywhere across the three boards. It only lasts for a little bit, and then the board splits again.

    The PvP modes are called:

    • Zone battle (incorporates their time-stopping mechanic)
    • Score attack (standard Tetris, no interfering blocks for the player lagging behind)
    • Classic Score attack (standard Tetris, but you don’t get hard drops or holds, and again, no interfering blocks)

    One thing I found out is that if you want to play against the CPU, you can just load up a local match and add player’s twice on the same controller. The second “adding” will fill the rest with CPUs.

    It’s available on both PC and Switch. However, from what I could find out, you need the Switch Online membership to play multiplayer online. But you haven’t mentioned an interest in that so it should fit your requirements really well.

    It’s currently 50% off on both Steam and Nintendo eShop

    Hope that helps!



  • I’ll probably take some flak for my answers, but here I go!

    Undertale

    Maybe I would’ve loved it if I had got to the game before the fandom madness got to me. But to be fair, it looks like it’s visually designed to tap into that 80’s nostalgia, which would’ve bore me anyway.

    Destiny 2

    I used to enjoy that game (and Destiny). Played it way more than I’d like to admit. But as my anxiety got worse, the more I abhorred the way they force you into matchmaking for PvE content, then give you all kinds of reasons why you have to do those PvE content where you’re forced to play with random players. Then there’s the changes Bungie had made that made the game more and more hostile to me on a mechanics level. Lately, it also feels like they’re treating Destiny 2 as a money-printing machine.

    Diablo 4

    Because Blizzard. I had a whole rant but I don’t want to make anyone uncomfortable. I simply will not give Blizzard any money moving forward.