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  • 42 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • Cause selling new games is more profitable.

    If a new games costs €60 and older games €5 or less (which would be a lot less on streaming services), they’d have to sell at least 12 old games for every new game they sell less cause of this change. And if gamers spend more time on older games, it’s highly possible that they’d buy, even just a single game, less.

    It’s the same with movies or TV. They would only loose money if they make the whole archive available as there is just so much of it that some of the new things could become irrelevant.

    Not that I’m against archiving, but it is caused by the creative sector having to have to make money, which isn’t easy for smaller players, and greed.





  • There are lots of other ways for progression instead of inflicting more damage because of some numbers.

    I think of:

    • Just getting better at jumping/slashing/tactics

    • Having limited gear that you have to switch out or improve throughout the story

    • Gaining new abilities or allies

    And just that if you keep “improving” and inflicting more damage and have higher defense, at the same time the opponents become stronger, it would have been the exact same difficulty level if the numbers just stayed the same.


  • It’s not really emulation. It’s running on the same architecture and most of the windows libraries can be used as is with mostly only the win32 library that needs to be wrapped. That already existed for years as wine. It’s mostly graphics and peripherals that are broken.

    The most important thing proton added to improve gaming was a DirectX translation layer that translates to Vulcan and also loads of fixes and additions to wine.

    Not a lot of games run faster but apparently in some situations, the Vulcan precompiled shaders seem to run better than native windows, although that probably means they could make their native version better as well. For older games, the Vulcan translation layer is a lot more efficient and faster than native. Also CPU and IO heavy games might run faster on the Linux kernel.


  • If you cannot complete a task cause you aren’t strong enough, you have to either grind for exp or get better gear by collecting pointless objects and doing the list based crafting.

    These things have nothing to do with any story progression and just suck up time and that’s the point of the meme. You can perfectly design a game that uses less lazy ways of giving players a rewarding feeling that don’t hold off the story line or take loads of time.

    There is nothing wrong with gamers that want to have this, it’s that every game that goes this route is not for a lot of casual games so it’s not nice that almost every rpg goes this route.

    Why I’m dragging pay to win into this, I don’t know. Frustration with current generation games probably 😆 Also that they want you to spend lots of time in the game so you would spend more money in it, while I want to just play 1-2 hours and have a nice experience and story.









  • If they need permission for third party cookies and those are now no longer possible, the popups can go already.

    And if a site doesn’t want to serve people that do not accept data hoarding, an account with terms and conditions is the only logical way to go.

    Belgium forced facebook to not track users without an account and they reacted by doing this exact thing (requiring an account to even read pages). It made it a lot easier for me to not having to deal with Facebook at all. If some store or organization only had the info on Facebook, I’ll just tell them I can’t access it 🤷‍♂️


  • Other package managers, like nuget, throw errors if all dependencies on a package cannot be met by a single version.

    This is probably the result of it copying all libraries in the same output directory and that .net cannot load 2 different versions of the same library so more an application restriction.

    The downside of this is that packages often can’t use newer features if they want to not block the users of that library and that utility libraries have to have his backwards compatibility so applications can use the latest version while dependent libraries target an older version. Often applications keep using older versions with known security issues.