• 0 Posts
  • 24 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle


  • Exactly. Ubisoft is the perfect example of this. Assassin’s Creed, Far Cry, Splinter Cell, Ghost Recon, R6. They used to take risks and try to push gaming forward with amazing ideas and design that made my kid brain explode.

    Now those IPs are dead or extremely stale. And it’s because releasing an AC with microtransactions makes them more money than making an offline single player Splinter Cell. Or releasing a skin for 20 euros for R6 siege makes them a huge profit for the time invested in creating it.

    God I wish we’d get a new single player Splinter Cell. Some of my best memories I have as a kid are playing the original Splinter Cell. Even if we do, it’ll be riddled with microtransactions and will fail to capture the magic of the original games.










  • Alan Wake 2. What a masterpiece, especially THAT sequence. I absolutely loved this game.

    The older I get, the more I start to appreciate studios that take risks and believe in their creative identity. Games like Death Stranding and Alan Wake 2 are perfect examples. They’re not everyone’s cup of tea, but that’s what art is. Someone might hate something that you personally find breathtaking. And vice versa.

    I’m also playing Spiderman 2 at the moment, and while it’s good and it’s very fun, I will not remember this game 1 day after I finish it. Death stranding I finished 3 months ago and I still think about it. I’m extremely excited for DS2 and hopefully Alan Wake 3.





  • Still on Cyberpunk 2077. 54 hours in and I’m maybe halfway through act 2 and I haven’t started with the DLC.

    For some reason the gameplay loop of this game clicked with me. I love doing side missions and gigs and making my V a netrunner God.

    Death Stranding, God of War Ragnarok and Cyberpunk 2077 reignited my love for gaming in the past 2 months. I was starting to get bored and burnt out on video games, but these three games are absolutely phenomenal and they sucked me back in.