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Cake day: July 1st, 2023

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  • I occasionally roll dice as theatre myself. In my last session, I had a troupe of traveling performers that I rolled for on each act to see if they did well or not, with each roll hidden from the players, and I would then describe the outcome to them. Most of the rolls were real, but some performers I had already decided would fail from the beginning, because they were plants for the enemy faction and had a plan going on in the background that depended on their failure at the act. But of course I still had to roll to not set off any alarms. Going to be fun when my players later piece together “oh, that hypnotist didn’t actually fail, they just used mass suggestion to make everybody believe they did so they don’t come under scrutiny.” If a player catches on - one actually did pretty quick - then great, let them have the victory, but in general it’s one of the ways I like to create expectations so I can subvert them or use them to sneak things by. The enemy faction is very guerilla-oriented, so it fits their MO pretty well.

    On a more general scale, when it comes to hidden rolls, if I really need something to succeed, I’ll make the roll not a matter of whether they succeed, but who succeeds. Keeps the story moving if I realize too late that that roll shouldn’t have happened because a failure brings the game to a halt.



  • I’ve heard it pointed out before that these kids were living on World War 2 rations and, regardless of the quality of Turkish Delight under normal circumstances, it probably tastes a heck of a lot better when you’ve been eating mostly meat, cheese, and preserves for the last however long (though in Googling it, I see they did get SOME sweets in rations).





  • I used to be one of those people who thought that it was unfair that they were handing out the achievements for “less effort,” 'til somebody pointed out to me that it isn’t for less effort. Somebody who needs accommodations would be playing a harder game than somebody who doesn’t at default settings. Their difficulty curve is steeper. Accomodations are a way of bringing the difficulty curve more in line with what a non-disabled player would experience.

    And besides - most people aren’t going to want to completely ruin the game for themselves by sucking out any semblance of difficulty. Most people are still gonna play the game in a way where they get challenged. And even if they do, who cares? That doesn’t devalue the work that you did, you know? You still put in that effort yourself, so you can still feel secure in it.

    Not coming after you in particular, just talking on a couple of the general points you brought up.


  • I can’t prove it, but there’s a florist in my town, definitely still in business, that I have not seen a non-company-branded car in front of in actual years. Morning, noon, and night, never any customers. Never any movement from inside. The only time I ever saw the lights on was in the dead of night. The building is half-claimed by ivy.

    If it weren’t for the upkept greenhouse and the sign out front occasionally changing, you’d never know it wasn’t totally abandoned, but it’s still operating. Mob activity is the only way to explain it.