• 12 Posts
  • 193 Comments
Joined 1 year ago
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Cake day: July 5th, 2023

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  • I think its probably just down to the balance of accessiblity to start but devotion required to keep playing, in combination with the very intense monitization that gets put into production and marketing. For comparison:

    Something like CS is far more accessible, but has a much larger portion of casual players and has Valve’s laissez-faire development/marketing. Valorant is is like CS but even more casual. Dota breeds far more devoted players, but the game is so complex it can’t grow, and again, has neither the high production value nor the marketing because Valve. There are games like Fortnite that can compete in scale, but the nature of the game and the focus on fun content over competitve integrity mean that the tournaments are more marketing events than measures of skill.


  • Information is limitted as the contracts used for developers aren’t shared, but the general understanding is that this only applies to Steam keys.

    The one exception is the wolfire games lawsuit, which includes one alleged instance of Valve asking a developer not to distribute the game for free on their Discord when it is a paid product on Steam. Given the lack of detail, the single anecdote for evidence, the existence of other games where they are priced lower or free off Steam (I.E. Dwarf Fortress), its certainly not a widespread problem, almost certainly not in contract, if it did happen exactly as the anecdote suggests, may have been a misstep on the part of one employee, and may not have happened at all.

    Of course, if Valve does do this, nonetheless mandated it, its an issue, but given that no one else has challenged them on what would be such a blatent anti-trust case, esspecially given how everyone else in the industry has been trying to take Valve’s place for years, I think its unlikely.




  • Lower distribution costs (in exchange for less marketing and a worse product) are not lower prices though. If Epic had spent half the time and money they spent negotiating for exclusives on negotiating for lower prices, Im sure they easily could have. For example, Epic advertises a 12% fee on sales, but if they instead took 10% (maybe spent less on exclusives to account for this) and then required prices be 5% lower than MSRP on other stores, then suddenly its a lot more appealing to customers - the ones actually providing the money - while still offering a much better deal than Steam. Similarly, Epic could have just passed on the saving more directly, like I said, with a rewards program or similar. Epic had plenty of ways to actually lower prices for their customer rather than just their buisiness partners. They just chose not to.

    Frankly, Epic is pretty irrelevant to this point considering how significantly they chose to burn the bridges with their customers right from the get-go anyway. Unless you’re studying how to lose consumer trust or goodwill, they’re not really a good reference.













  • I think my blocklist is about 1/3 spam, 1/3 hatespeach, blatent disinformation and promoting genocide, and 1/3 untagged nsfw. Its a couple dozen users right now.

    On my old account it was hundreds (almost all hate-speech, disinformation, and promoting genocide), but Hexbear has been defederated and I’ve givien up and blocked .ml so I don’t run into much of that anymore.