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Cake day: June 15th, 2023

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  • MajorHavoc@lemmy.worldtoProgramming@programming.devHow to find a job?
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    6 months ago

    Let your mentors know you’re looking for work, and how many hours you can work per week.

    New programmers provide negative value, so there’s not a lot of demand.

    I’m very good and studied hard, but my first couple of programming roles I got entirely because a mentor of mine recommended me to someone who took a chance on me.

    Also keep adding code to your public GitHub. Two of my top developers today I originally hired directly away from their retail roles. One had a ton of academic coding experience and had just not yet landed the right job. The other was just getting started, but posted a ton of low quality homework code to GitHub so I could read it and know who I was hiring.

    Edit: In contrast, one of my other top developers has one of the top CS degrees in the world. So that works too.

    And more than one of my top developers have IT help desk experience. I have had excellent luck when hiring folks with IT Help Desk experience.

    Edit 2: As someone else mentioned - your long term goal is to connect with an IT Recruiter that you trust, and work with them to get your resume, and GitHub, and/or binder full of code you wrote into shape. I’ve hired more than one candidate who admits the simply presented themselves exactly as their recruiter coached them to. And I’ve hired candidates I would have skipped, because their recruiter was someone I trust and they asked me to take a second look at a candidate who made a poor first impression.

    Edit 3: Since this is for newbies, some information about recruiters: we pay the recruiter in addition to what we pay you. The recruiter’s typical pay for a rookie hire is around $50,000.00, if you stay for a full year. Half up front, in case you don’t stay.

    A few things you should know about recruiters: they only need to make a few solid placements each year to earn a living. As a rookie, you’re the hardest to place, and the lowest layout when placed. But, programmers that are easy to place don’t move often, so recruiters may still have plenty of time for you.

    The recruiter is probably mainly placing you the first time in hopes that you come back later when you’re worth big money. The initial payent is nice, but the real payment will be if/when you have 5 years experience and still work exclusively with them.

    Hiring managers like me have recruiters we trust and reuse. If you can get recommended to a great recruiter, they will get you interviews at better places to work.

    In contrast, there’s lots of mediocre recruiters out there. Don’t be afraid to switch to a new recruiter, if you have the opportunity, and your current recruiter isn’t getting you interviews.



  • I don’t hear about “The Vorkosigan Saga” anywhere near enough for how good it is.

    A scientist gets trapped on a planet with only a barbarian idiot warmonger to help her survive.

    Eight or so books later and we get to read about the not quite scandal across her space empire when she takes a new lover and her star romping space knight sons can’t quite figure out how to handle their new stepdad.

    And a lot of star empire drama, ego, heroism, and compassion in between. It’s so fun, y’all.




  • While I get the longevity argument (Vim and Emacs have a great track record), I’ve found that it is FOSS vs proprietary that causes beloved tech to die.

    VSCode is, by a wide margin, now the most popular IDE. If MS abandons it, there’s a fleet of us ready to continue using VSCodium.

    https://survey.stackoverflow.co/2023/#section-most-popular-technologies-integrated-development-environment

    Another consideration for you is that Vim is, by a huge margin, the most popular tool for doing difficult edits in an ultra light or restricted server environment. It’s absolutely worth learning for that use case, which I keep being promised I won’t need again, between each of the hundreds of times I’ve needed it.

    Edit: The usual issue with plugins on VSCodium, out of the box, is that it defaults to a completely different plugin set, due to MS license rules about their plugin repository. It’s trivial to switch it back with a config file edit, which is, admittedly, a little buried, in the project FAQ. The VSCodium plugin repository is growing better over time, but there’s not good awareness of it yet by most plugin developers.


  • If you like VSCode, and want the longevity of FOSS, you can switch to https://vscodium.com/

    It still leaves the option of using non-FOSS plugins, but makes it much more obvious which bits are FOSS or not. It is, otherwise, an identical experience with VSCode.

    The Vim keybindings for VSCode/VSCodium are ridiculously good: https://github.com/VSCodeVim/Vim

    As a diehard Vim user, VSCodium with VSCodeVim is a terrific no-nonsense combination.

    Edit: Regarding Vim plugin packs, I honestly only ever had a bad time with curated plugin collections. I don’t think the default settings in Vim are that bad anymore, and are trivial to change as you go when something annoys you.

    So ratherb than picking a plugin pack, I recommend spending some time in :vimtutor to learn about various quality of life settings, and then set them as you prefer in your .vimrc.

    Edit 2:

    Regarding the ‘split’ in Vim options, Vim is growing up into a protocol, rather than just an editor. As a ‘trapped in Vim’ user, back in the day, I’m delighted that essentially every serious editor now supports Vim keybindings*.

    *Disclaimer: I will ‘no true scottsman’ all day long if someone names me a ‘serious editor’ without Vim keybindings. Let’s all not go there, I’m too childish for that conversation.

    One important thing you should know about Vim is that, VimScript, the native way to extend the original Vim, is an unholy abomination that is best left to rot in it’s forgotten grave. It’s the only reason I moved on to VSCodium, which can be extended with TypeScript, an unholy abomination that looks like it’s going places.


  • When something that big barely turns a profit, I immediately suspect Hollywood accounting.

    But if true, they made a game, covered their costs, left the company with an asset that can keep making sales, and probably developed their in-house talent and tooling along the way. That’s a lot of points in the “win” column.

    Wise leaders understand that, in business, victory means getting to try another project with the same team, next year. Failure means disolution of the business. Earn enough years and projects with the same team in a row, and maybe you take one of the big wins one of those years.


  • This is terrific. Thank you for starting this discussion.

    I don’t think we can or should wait for individual users to make these decisions. Server admins are the ones who understand the risks and so should make this call. Guidance for server admins based on past experience (cough XMPP!) should be quite welcome.

    I might refine the bit about altered API versions to really focus on the real problem: proprietary extensions. We probably want to leave the door open to try out additions to the spec that come with detailed RFCs.

    But we know from XMPP that proprietary extensions are a huge problem.


  • "When we decided to give the test to the development team (about 15 developers) — most of them got scores that were lower than our threshold (45%), despite them all being rock-solid developers. Also, there were some candidates who managed to get 95% and above — but would then just be absolutely awful during the interview — we would later discover that they were paying someone to complete the technical test on their behalf.

    There is no substitute for taking the time to sit down and talk to someone."

    That’s pretty good advice. Interesting read.




  • MajorHavoc@lemmy.worldtoRPGMemes @ttrpg.networkOl' Reliable
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    6 months ago

    I like to roll a d4.

    4 - Adlib an outcome that is favorable to them, beyond all reason. With my players, sometimes this just means nothing at all happens. In these cases I’ll use anything to make it work out for them, from divine favor, to a key NPC breaking rank “I always loved you guys!”

    3 - They achieve what they hoped for, and as many weird (but reasonable) side effects as I can think of also happen.

    2 - As little happens as is reasonably possible. Often, with my players, that means just 6d6 fire over a 20ft radius. Often after having whatever they tried misfire first, only to have them try again.

    1 - I unpack a nice handful of d12 and roll for blast radius, save DC and damage.

    Modified, of course, for the situation.

    Specific damage on a 2 or 1 should - like anything they couldn’t reasonably prepare for - be attention grabbing, but unlikely to be lethal. A 2 should as anticlimactic as reasonably possible.