But which regions code are you referring to?
But which regions code are you referring to?
Yep
So you can shit on me
No, I’m genuinely curious about the different clients we, the Lemmy community, have available. Knowing their strengths and weaknesses helps people make informed choices.
OP couldn’t post a picture as a picture format?
GIF is a picture format. It may contain multiple frames or it may not but it is a perfectly standard pallet based image format that has been around for 37 years (for comparison its older than zip or PDF). This is not the same as linking to a 1 second YouTube video.
My current client (Boost) is also treating it as unzoomable, but that is clearly a defect in my client. Even if it was an animation I would want to be able to zoom. Its something to raise with the developer.
In the meantime I just opened the link in my browser:
https://yall.theatl.social/pictrs/image/eb5063df-4151-47d4-aeda-ac16b2f34f62.gif
It’s basically a universal format.
True, it even has “interchange” in the name!
CompuServe encouraged the adoption of GIF by providing downloadable conversion utilities for many computers. By December 1987, for example, an Apple IIGS user could view pictures created on an Atari ST or Commodore 64.
It was a thing back in the day. Its just that the day was 30 odd years ago.
Punk Punk is an umbrella term:
They varied considerably, but all have one of the following in common with cyberpunk:
- A world built around a particular technology that is pervasive and extrapolated to a highly sophisticated level.
- A gritty or transreal urban style.
- A cyberpunk-inspired approach to exploring social themes within a Speculative Fiction setting.
Bugs are a specific kind of fault, it could be that or they might think that any number of aspects (e.g. plot, ui, gameplay loop, animations, crafting tree, character progression, quest structure, world layout, etc, etc) are flawed in any number of ways.
As an example If someone says that modern ubisoft open world games “have a lot of faults” its unlikely they are complaining about bugs per se.
The more realistic these games look the less enjoyable they are.
I was going claim it was marketing not the terrible product… but the marketing is usually terrible too.
Did they say “buggy”?
I love these games but the OG tank controls feel a little dated 30 years later.
I’m happy to see someone trying a revival.
The numbers on fuelwatch have rolled over for the new day now but when I was looking last night there was around 5-10% variation within each day but also a 15-20% price drop from Tuesday to Wednesday. By min-maxing across both days I could a min that was 25% lower than the max.
The range would be much less impressive if we only had access to a single days prices.
For a pretty extreme example consider, as you say, a large 25-gal tank, and filling up from dry twice a week, at an average of $0.10/gal non-optimal price: you pay an annual premium of $260 bucks not to drive yourself batty hunting for pennies, and burning at least a tiny bit more fuel to do it.
Since 2001 here in WA we have a system where petrol stations have to lock in their price for a day by announcing it the afternoon before. The highlights used to be mentioned on the local news and newspaper (maybe they still are, who knows?). But more importantly they all get published on https://www.fuelwatch.wa.gov.au/ so its pretty trivial to visit the site in the afternoon and check the stores along the commute home, plus you can also compare their tomorrow price to see if you should wait until then.
Looking at that site right now I can see 25% variance across my commute without even considering a detour. Its a pretty handy system.
(I know nothing about the franchise)
The first game in 2003 was well regarded but a bit of a commercial failure. It was planned as a trilogy but people thought sequels might not happen
Then in 2008 this teaser about waiting was released confirming a sequel was in the works , since then Duke Nukem Forever has been released and BG&E2 now holds the title for “longest development for a AAA video game”.
The idea is quite old:
Shortly after the 1859 publication of Charles Darwin’s On the Origin of Species, the British biologist Thomas Henry Huxley proposed that birds were descendants of dinosaurs. He compared the skeletal structure of Compsognathus, a small theropod dinosaur, and the “first bird” Archaeopteryx lithographica (both of which were found in the Upper Jurassic Bavarian limestone of Solnhofen). He showed that, apart from its hands and feathers, Archaeopteryx was quite similar to Compsognathus.
But having fossil evidence is quite young:
One of the earliest discoveries of possible feather impressions by non-avian dinosaurs is a trace fossil (Fulicopus lyellii) of the 195–199 million year old Portland Formation in the northeastern United States. Gierlinski (1996, 1997, 1998) and Kundrát (2004) have interpreted traces between two footprints in this fossil as feather impressions from the belly of a squatting dilophosaurid.
So if I’m in the highest quintile of coffee drinkers I can live forever?
This was one of those games with prerendered backgrounds and polygon based foregrounds/props like Resident Evil 1 - 3, Final Fantasy VII - IX, etc.
When I emulated the gamecube version I had to lock it to 640x480 or the 2D/3D elements were clearly running on different layers.
How did the remaster turn out?
1989/1990 is when 16-Bit platforms like SNES, Mega Drive, and Neo-Geo launched. These 4th gen consoles were very far from “monochrome graphics” and were thought of as “rad” at the time.
The PSU article cites this:
https://gamebiz.jp/news/388317
Which my browser translates to:
[Emphasis mine]
So it looks like there is an off by 1000 error somewhere.