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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I don’t think a flight has ever had a crowd crush event.

    The largest passenger plane is an Airbus A380 with a typical passenger capacity of 575. And that’s split between two decks. Most crowd crush events involve twice that amount of people all heading the same direction while the people in front have nowhere to go. And most crowd crush events are a result of building code violations such as emergency exits that open inwards.

    Planes don’t really allow for crowd crushes to happen. Every person would have to be trying to get to the same emergency exit at the front of the plane, and if you’re mid flight why would anybody be trying to get to any exit?

    Just stay in your seat and it’s highly improbable to be crushed to death.





  • Right so then couldn’t it follow that human survivors may have no impact on their gut bacteria? If there are only two people and their microbiomes, and the snap kills 1 person and their entire microbiome, then the surviving person would have no or microscopically small impact on their bacteria assuming an even distribution of bacteria across the two people. Basically the OOP is assuming that of the people that died, half of their bacteria would survive, impacting survivors’ microbiomes, rather than assuming 100% of bacteria would die with their hosts, leaving the surviving population’s bacteria intact.


  • How long can gut microbiomes survive after the host is dead? Wouldn’t a dead host essentially mean near 100% fatality for the gut microbiome meaning that anybody killed by a Thanos snap would also mean a 100% kill rate of their gut bacteria, leaving any survivors to basically keep all 100% of their gut bacteria?







  • This War of Mine. Honestly can’t believe nobody else has mentioned it.

    You play as a group of civilians in a war torn country. By day you craft things needed for survival like a stove for cooking, guns for protection, barricades to prevent raiders. At night you send one person with a backpack to scavenge an area of your choice for things like food, medicine, supplies etc. The others will either sleep or guard the property. Things you do while scavenging have real effects on your characters. Decided to rob an elderly couple? Your characters will react based on their personality.

    Things become grim fast if you decide to start robbing supplies or get attacked. Your players get sick, become depressed, starve, get hurt etc. I’ve never made it to the end.

    It’s a great way to understand the struggles of being a civilian in a war. The Polish government actually recommends it for educational purposes and the devs have donated a lot of proceeds to charities serving people impacted by war, including Ukraine most recently.


  • Propaganda does not have to have a hidden agenda. Literally the “I want you” uncle Sam poster is propaganda. That agenda was pretty obvious, there was no question who was behind it and it was pretty clear why it was commissioned in the first place.

    There has been propaganda encouraging car-pooling, reusing materials, conserving electricity, promoting employment etc, and many of them even had credits as to who the message was coming from.

    Propaganda is not inherently evil, but it’s important to understand the context and where it’s coming from.