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Joined 1 year ago
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Cake day: June 6th, 2023

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  • Youre comparing a testing goal to an operational goal? How the hell is that even relevant?

    We’d all still be using steam engines with your logic, because the moment a gasoline engine blew up in testing we shoulda just given up! And jet engines for aircraft? What a waste of time!

    C’mon. You gotta be smarter than that.


  • Like it or not, the industry would still be worse off without the idiotic claims. The idiotic claims pushed the industry forward. You want to make a bulleted list of all the things you dislike or you perceive as failures and drawbacks, fine, go ahead. There are just as many positive bullet lists that could be made.
















  • can doesn’t mean should.

    720p to 4k using dlss is okay, but you start to see visual tradeoffs strictly for the extra performance

    to me it really shines at 1080p to 4k where it is basically indistinguishable from native for a still large performance increase.

    or even 1440p to 4k where it actually looks better than native with just a moderate performance increase.

    For 8k that same setup holds true. go for better than native or match native visuals. There is no real need to go below native just to get more performance. At that point the hardware is mismatched



  • You must not notice aliasing and shimmering then? Most find it very distracting to see everything flickering and shimmering and stair step with the slightest motion.

    And ray tracing really depends on the game, implementation, and hardware. Ray traced global illumination alone fixes the classic video game look that stems from rasterized lighting errors (light leaking, default ambient light, etc). It is the future for high quality games even not photo-realistic ones. Its expense is offset by both reconstruction and improved hardware. You wont be able to avoid it forever even if you want to.