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Cake day: June 6th, 2023

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  • Banger of an article and this paragraph especially made me feel like the author personally knew me

    Mark’s pyramid illustrates how fundamentally different the role of architect compares to developer. Developers spend their whole career honing expertise, and transitioning to the architect role means a shift in that perspective, which many architects find difficult. This in turn leads to two common dysfunctions: first, an architect tries to maintain expertise in a wide variety of areas, succeeding in none of them and working themselves ragged in the process. Second, it manifests as stale expertise—the mistaken sensation that your outdated information is still cutting edge. I see this often in large companies where the developers who founded the company have moved into leadership roles yet still make technology decisions using ancient criteria (I refer to this as the Frozen Caveman Antipattern).

    To the first point, I was already thinking that maybe I too am an accidental architect but that note about burnout trying to stay on top of everything within your breadth of knowledge I completely understand. I’ve also done a lot of work over the past 4 years to offload and socialize a lot of knowledge because there was a point I couldn’t get my own work done in any meaningful way because I was getting interrupted multiple times a day with questions, and in meetings I kept hearing similar phrases to “I don’t get it but if anyone does, <me> knows”. It’s not like I wanted to be the bus factor of one, but sometimes you don’t realize how high the silo walls got until they start filling it with grain.

    To the second point, I’ve often had the idea with some enterprise architects I’ve encountered that they are idiots. I guess it’s not that they’re stupid, it’s that they are working too closely on outdated knowledge and tools so it looks like they’re dumb. It’s helpful that there’s been a big push in the enterprise architecture community to follow TOGAF recommendations for company technical maturity in the modern age with so many new frameworks and tech stacks popping up every 5 years.


  • Runner minutes from runners on gitlab online are limited to some certain amount according to some calculations… I dunno. But if you self-host your own runners, wherever they may exist (your own home lab in shell, in containers, in a k8s cluster, really a lotta options ) then you don’t pay anything to use your own runner minutes. I can tell you from experience they aren’t that difficult to get going and registered to your online gitlab workspace or self-hosted gitlab platform, simple matter of registering the runner with a token key given to you in the runner panel on gitlab, and providing it a TLS cert especially if you intend for the runners to interact with self-hosted container registries because then it will stop yelling at you.


  • I have adjusted my mindset instead of adjusting the terms themselves, for me. While completely getting everything that exists was and is still to “100%” a game, I have adjusted “to beat” a game to no longer be nearly synonymous with 100% because I ain’t got time for that anymore.

    Instead I believe to have beaten a game if I get the main sequence credit roll and have completed as much non-main scenario content as I want to before I feel it’s tedious or stupid. Sometimes beating the game is strictly completing the main sequence because no extra content exists, are only achievements, or are so difficult that I simply don’t feel like investing the time into it (unless I want to. Shout out to God of War ps3 with the hardest difficulty + Valkyrie Queen side quest! Now THAT was a hard but fair and fun fight!).

    I recently played through BotW finally so I can move onto TotK and I did all shrines, about 320 korok seeds, and some side quests and chains (like terry town) but I decided against doing the trial of the sword deep dungeon. I kept playing and doing things and didn’t get all shrines because I wanted to but instead had such a fun time that I got all of them because I just happened to continue enjoying the journey to all shrines. That subtle distinction means I keep playing games as content still exists and while I’m still having a good time.

    When the good time ends, then I feel I have beat the game. And that’s good by me.