• taazA
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    edit-2
    3 months ago

    This sound good to me.
    As a programmer mainly I know how to work with code, but those skills do not transfer that well to the UIs of a game engine (I still don’t really understand how to effectively separate concerns in godots nodes and scripts) but if I could use godots rendering goodies from code-first environment (like raylib) that would be great.