• Patapon Enjoyer@lemmy.world
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    4 months ago

    Act 3 destroys the pacing

    They should have just let you dye equipment at will from the character screen

    The Emperor isn’t even that hot

    • ShaunaTheDead@fedia.io
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      4 months ago

      It’s weird, but I suspect that Act 2 and Act 3 were swapped originally. It makes more sense to have Act 2 be where you go to Baldur’s Gate, learn more about your companions, resolve their personal stories, explore a large open map, and THEN move on to the big confrontation against the Absolute at the tower.

      From a story perspective it’s really weird how you confront the Absolute and then go on to sort of aimlessly do all that other stuff in Baldur’s Gate. It makes more sense if the story acts are swapped, imo.

    • proton_lynx@lemmy.world
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      4 months ago

      I killed him after he tried to bite me. I felt a little bit guilty and replayed that part but letting him draw a little blood from me. He killed me and the next day acted like nothing had happened, like he didn’t know why I was dead. Fuck that guy, reloaded the save where I killed him.

  • jjjalljs@ttrpg.network
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    4 months ago

    The game is good despite DND 5e’s rules, not because of them.

    Unfortunately, DND is mega popular. Many people have never played anything else. Many people have never even played it. So any discussion about it has a “of course 15 strength is +2, isn’t that just how RPGs work?” segment where you have to establish that DND is in fact weird.

    • MarcomachtKuchen@feddit.de
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      4 months ago

      Hard agree the ruleset is the mayor shackle to the game. I think the DnD part also includes the whole lore of the forgotten realms which is the incredible foundation in which the game could bloom tho. I’m not saying larian can’t create fantastic worlds and I’m looking forward to the next games, but the lore aspect of the DnD license is mayorly beneficial to the game

    • Patapon Enjoyer@lemmy.world
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      4 months ago

      If they went any higher they’d have to make some encounters even larger and lengthier for balance, and some of those encounters already feel like they go on forever 💀

      • deltapi@lemmy.world
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        4 months ago

        I installed the 16-member party Mod and took all the origin characters (except urge) around for a while. Combat became a chore. Probably the biggest grievance is they’d block each other’s movement, but it just took REALLY long to do combat with them all present.

    • Shiggles@sh.itjust.works
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      4 months ago

      Isn’t it laughably easy to mod? I’m okay with them saying “this is what we balanced for, anything else is on you”, though it should be like those divinity “prepackaged mods” like the zoomy boots

    • shneancy@lemmy.world
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      2 months ago

      by the end game I was running around with two druids, Gale and a Karlach. It was enough to create an army

      • x3 fire elemental lv 6

      • x2 woodland being lv 5

      • x6 ice elemental lv 4

      spamming through “end turn” because moving them all will take longer than finishing the fight next turn was very annoying

      though it did feel good to have a whole army at my command, the encounters took forever

  • Audacious@sh.itjust.works
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    3 months ago

    The DnD aspect made the combat worse than Divinity’s Original Sin’s combat. DnD is probably fine on table top setting, but as a video game, it’s terrible. Auto/normal attacking was the strongest build in BG3…

  • Coelacanth@feddit.nu
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    4 months ago

    I don’t think the writing is particularly good, and it is particularly problematic in Act 3. The pacing falls apart, all urgency disappears and there is also a big problem with the villains. Gortash and Orin are pretty bad characters and the nebulous blob that is the Nether Brain is not a compelling antagonist. The Emperor is a pretty interesting character, but he sadly doesn’t really play out as an antagonist - which I find a massive waste in itself. It also felt like some parts of the plot only make sense if you’re playing as Dark Urge.

    The companions all being extremely horny and protagonist-sexual gives off a weird vibe, and the progression and design of the relationship system is extremely bad. As an example, Shadowheart can say you’re her soulmate that changed her whole life on like the second day you spend together! There is also a severe lack of bonding moments that are purely adventure party/friendship and not avenues for everyone else to hit on you.

    There being literally 0 consequences for dabbling in Mind Flayer powers felt weird and bad and generally undercut the impact of the entire main story. There is no reason not to fill out your whole tadpole tree (including becoming half illithid), and there is no reward for completely abstaining. No specific dialogue, no impact on the ending. Not even an achievement.

    Lots of small attempts at fanservice for fans of BG 1&2 feel like surface level lipservice made by people who never played the originals. The Flail of Ages being a shitty rare regular flail sold in a random shop is just depressing.

    I wish they left more BG 1&2 characters alone if they didn’t know exactly what to do with them. Jaheira is mostly fine, but even Minsc felt out of place and shoehorned in and the character assassinations of Viconia and Sarevok just felt terrible. Especially since the role of both of those characters in the plot could have easily been replaced with brand new NPCs.

    On a similar note, it strikes me as extremely weird that they seemingly outright refused to have any voice actor reprise their role. Heidi Shannon has disappeared from the face of the earth so Jaheira needed to be recast, but Grey DeLisle (Viconia) and Kevin Michael Richardson (Sarevok) are still out there working for example and Jim Cummings (Minsc) was asking random fans at cons to remind Larian he exists.

    • AwkwardLookMonkeyPuppet@lemmy.world
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      4 months ago

      I don’t think the writing is particularly good, and it is particularly problematic in Act 3. The pacing falls apart, all urgency disappears

      Overall I disagree with you. I loved the writing in the game, and the companion back stories are rich, and full of tragedy. But I completely agree with you about act 3. We’re smack dab in the middle of literally trying to save the entire world. We just defeated a major contributor to the master plan. We finally travel to Baldur’s Gate, close to accomplishing our goal… and we stop all of that to help a little kid find their mommy, investigate dangerous toys, and go all detective mode for a missing prostitute. I couldn’t figure out how to get into Baldur’s Gate because I had rejected all of those story lines. They felt completely out of character, and not something I had time to worry about with the fate of humanity hanging in the balance. I think that they really could have used a smoother transition from act 2 to act 3.

  • Lumisal@lemmy.world
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    3 months ago

    I’m annoyed you can’t

    Tap for spoiler

    free Orpheus and have him protect you from the brain worm. Instead you have to forcefully ally with the dubious deceitful dumb hentai face dream guardian.

  • owenfromcanada@lemmy.world
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    4 months ago

    Haste isn’t a great spell, even twinned by a sorcerer.

    The moment the caster loses concentration, the recipients lose an entire turn. Even if the fight lasts a few turns and you manage to keep concentration, you’re sacrificing a lot of action economy for that extra action. And if you do lose concentration, you’re likely in a net negative for action economy.

    At higher difficulties, it’s even worse. The extra action only grants at most one attack (the extra action ignores the Extra Attack feature). And enemies are smart enough to do everything they can to pile damage on your caster until it drops.

    It’s not a bad spell, but it’s not the gamechanger lots of people seem to think it is. Especially with items like haste potions and haste spore grenades, which can’t be interrupted (though still need to be timed well).

  • makeshiftreaper@lemmy.world
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    4 months ago

    Gale’s “bad” ending is actually the best ending in the game.

    Who cares that he doesn’t get character growth, he disappointed a cat and an old man, HE’S A GOD! Seriously, nothing else matters. So what if Ao is going to make him earn his spot on the pantheon? He’s immortal, he has literally forever to do it. Sure professor Gale is fun and more chill, but he’s still mortal. In six months Gale does what Vlaakith has been attempting for centuries. I don’t know how you can be disappointed in someone for successfully becoming a god

  • Owl@mander.xyz
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    2 months ago

    140 GB is wayy to much

    Can’t they just make an optional smaller version with only hd textures and not so high quality audio ?

  • zero_spelled_with_an_ecks@programming.dev
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    4 months ago

    I hate multiplayer in pretty much any game where there’s a lot of menuing. And being able to wander off? There’s a reason you don’t split the party IRL and it holds here. Having a shopping session also is boring IRL and it is here, too. Oh, there was important plot stuff happening? I didn’t know the other person was in a conversation.

    • AwkwardLookMonkeyPuppet@lemmy.world
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      4 months ago

      There’s a setting, I think it’s called eaves drop mode, where you will automatically listen in on any conversation that another player initiates.

  • p5yk0t1km1r4ge@lemmy.world
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    4 months ago

    The game is not that big, it’s far more linear than advertised, the maps aren’t really that big, and loot is lacking. The only reason people have 100+ hours is due to extensive conversations, dialogue, and the fact that it gives you no direction. Once you know what to do and where to go, the games shortness becomes apparent. The spell list is underwhelming, and so are the number of classes available. Not producing an expansion is going to hurt longevity, and eventually, people will stop playing because of it. The level cap sucks. Yes, I know, you dont need to be level 20, but who cares if you’re brokenly op? It’s supposed to be fun, and believe it or not, there are people (like myself) who DO enjoy grinding levels, and there are more of us than people realize. The level cap is a huge miss. The story is not that great (I’d even go so far to say it was very clearly rushed), and the only thing holding it up are the party member quests, which are far too easy to fuck up thanks to the lack of direction. Exploration is strongly discouraged due to the abysmal loot, and it feels unrewarding. There aren’t enough legendaries, and you often stick with the same weapons throughout the campaign and are rarely encouraged to try something new. Also, horny companion system makes no sense. Please, please tell me why I was a complete, total shithead to gale and halsin yet they still both “confessed their love” to me? Like, I literally went out of my way to earn their disapproval, and I chose the shittiest dialogue options with them every opportunity I could, and they still said they wanted to sleep with me. Wtf?

    mic drop

    Fight me.

    • Donkter@lemmy.world
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      4 months ago

      I agree with a lot of what you said. I’m pretty sure though that I read that the level cap was in place because after level 13 wizards gain access to level 6 spells, many of which would either be impossible to program properly or, if they worked as intended, would break the game.

        • atrielienz@lemmy.world
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          4 months ago

          Well, if you did you’d have the whole D&D community after you. Some of them weren’t pleased that specific spell effects and conditions weren’t the same in game, and that was a hot topic in the community when the game first dropped. Kind of a damned if you do, damned if you don’t thing, so why break the game or disappoint players?

          • Butt Pirate@reddthat.com
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            3 months ago

            But they already crossed that line. There’s tons of shit from 5E that aren’t in BG3 and lots of mechanics work differently. You don’t need a rope to climb, you don’t need to find and secure and area to rest, there are no hit die. Shit, Cleric is missing like 7 entire domains.

            So what if they exclude a couple impossible to balance spells?

            • atrielienz@lemmy.world
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              3 months ago

              I mean. There’s a balance to walk between changing things to make game play more accessible and fun in a video game setting, and making it broken and perhaps less fun to play.