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Joined 1 year ago
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Cake day: July 4th, 2023

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  • My try with GIMP is that I find that the interface is clunky, and the absence of non-destructive editing, and it’s nowhere near the level of Krita/PS at a mechanical level. I tried the version with NDE in GIMP, but I just hate the flow and I find the absence of ease of access to filter as well as lack of inherent mask a issue. So, I’ll stick with Krita instead, and it works out for my needs, but I’m not fully satisfied unless I have better selection tools in there.










  • Great! I hope for the day I can replace Maya/Max just for import of NURBs models and tesselation to polygon.Yes, I do prefer NURBS for modeling, and use specialized software for that. Blender replaces Max/Maya for me with regards to polygon modeling though I wish there was Maya equilavent of Create Polygon Tool and Zanoza Zmodeler 1.07b Strip/Fan if I want to save a lot of triangles when I want to make really lowpoly model.