• 3 Posts
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Joined 11 months ago
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Cake day: August 14th, 2023

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  • Hey, Im one of those players I guess. My second character was a warlock and it was such an improvement over my first one. I would like that we had the level of costumization that warlocks offer or at least cool options. Battle master is ok in that sense, it gives you some cool maneuvers, but the there isn’t a scaling like warlock’s invocations.

    Eventually I will work on my own progression for martial characters, to make them more flexible on early levels and more powerful at higer levels.

    As much as I like A5e, they just solved one of those problems, so I would like to buff martials on levels 15 to 20. But I have some concerns about how should I implement that, not everyone likes the “air cut” patch or ground tremor.







  • It has been only in a couple oneshots but I will start a campaign soon. What I have noticed is that even at level 1 the barbarian in my party had more options, he choosed a battle hammer (d10 one) and it has a property called parry that is usable onece on your turn and it let’s you ad 1d4 to your ac to a hit.

    Is minor, but meaningful because now you aren’t sucked with big damage weapons only. The bard on my party also feeled same way. Im looking forward to level 3+ to see what this system is capable of. Designing a combat is easier as a side note.

    Also, there is a forum in which people talk about A5e here .

    Is a bit crunchier tho, not as old editions, but more than standard 5e so be aware that not every player would like it.










  • Is really hard to make everyone happy, in my group there are 7 people. 3 of us are 24 and the oldest is 47, we are like very different but it helps that our dm is 32 so he is between all of us in age. I really like how diverse is everything, but combat tends to be chaotic because there is some of us that know the rules of the game and there is some of us that dont.

    Perhaps you have to talk about or try to gess what may interest to all of you (like a ben diagram). Or perhaps you could go for an adventure of the week where you explore a individual interest of the player that week (includig DM obviously). Also, is hard to make a mistery game if note everyone is involved, except if the soultion to that mistery is whatever players think is the correct answer. Like i know that guy died and we have this clue, but as a dm you don’t have any idea of what is happening and you write the next clue using past game as a reference.

    I wish you a nice next game!