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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • What an absurd, ignorant notion. Of course social media has a negative impact on developing minds, but forcing sites to display warnings would have zero positive impact. Browser extensions would immediately pop up to hide those warnings, and if anything, the presence of such warnings would increase kids’ use of social media, since the danger is something even adults had a hard time understanding and kids love to rebel against oppressive systems. The warnings would turn into memes.

    The only answers to this problem are to break up and ban social media companies (not possible) or get parents to actually be parents and teach their kids about the pitfalls of social media.
















  • Very right. As a content/systems designer, it was my job to carefully balance a feeling of progression with a frustrating lack of progression at key points, thereby pushing players to spend.

    The first few levels are easy and free, then progression starts to slow, but you’ve already gotten to level 10 easily enough, so you can take a bit of extra time to get to level 15. By level 15, you’ve invested enough time that the sudden valley of progression from 15 to 30 convinces you to make that first purchase; after all, why not spend just $5 to instantly double your level when you’ve already spent a few hours in the game? Progression speeds back up from 30 to 45, letting you feel like you’re in control of your leveling, then another valley hits and you’re now even more invested, and, since you’ve already spent $5 to get from 15 to 30, what’s another $10 to get from 45 to 80?

    Rinse and repeat, steadily increasing the cost of each purchase while seemingly improving the in-game value per dollar spent.

    Our biggest whales were spending over $10,000 per day on that disgusting “game.”

    I had to get out. My next job, one at a prominent console/PC game studio, only paid about half of what I was making at the mobile game company, and I loved it. No more panicked 2 AM meetings because our revenue dipped 10% over the last hour. No more convincing myself that players enjoyed wasting thousands of dollars on an endless treadmill. No more 28-hour shifts.

    Rant over.

    Bonus: I’ve since become a dad, I’m actually proud of what I’m making now, and I’m excited to share it with my child when they’re old enough.